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Living room level 40. This room price 80,000gp. This requires a farming drop. Plants in here have their chances becoming diseased cut by 50% you might have your"servant" watch the plants and it would count as a portion of the task before you have to pay them.
Living room level 60. This room cost 120,000gp. This requires a farming drop. Plants here have their chances becoming diseased cut by 50 percent you might have your"slave" watch the crops and it would count as one of this job before you need to pay them.
Living room level 80. 2 allotment patches could be built within this area OR a hops patch OR a bush patch OR a herb patch OR a shrub patch OR a fruit tree patch OR a distinctive patch. This room price 160,000gp. This requires a farming shed. Plants in here have their chances becoming diseased cut by 50% in addition you may have your"servant" see the crops and it could count as one of this job before you have to pay them.
Living room level 99. Two allotment patches can be constructed in this room OR three hops patch OR four bush patches OR two herb patches OR 2 tree patch OR a fruit tree patch OR a Spirit Tree. This room price 200,000gp. This necessitates a farming shed. Plants in here have their opportunities getting diseased cut by 50 percent in addition you may have your"slave" watch the plants and it would count as one of this job before you need to pay them.
Any other skills would be pointless. The other part based on the level needs nails and by constructing a quarry you assemble everything inside with it.
To construct a stone in a mining room it takes five granite and ten of the ore you're trying to make the rock, certain rocks are just able to be made in certain mining rooms (see above). The quarry also allows acting as a fast deposit for ores. The mining room rewards no more xp as you'll get xp for the mining to construct your house utilizing money from mining.
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